Killer Darts Rules

Elimination game in two phases. Claim your number, then attack opponents.

Overview

Killer is an exciting elimination darts game played in two distinct phases. In the first phase, each player claims a unique number by hitting its double. In the second phase, players attack opponents by hitting the doubles of their claimed numbers to take away lives, while defending their own number to regain lost lives. The last player standing wins.

Killer is best played with 3 to 6 players, making it an ideal pub game and one of the most popular social darts formats. The game rewards accuracy on doubles, strategic targeting, and awareness of which opponents pose the greatest threat.

Game Setup

Setting Value
Starting Lives 3 (customizable from 1 to 9)
Players 3 or more (ideal: 4–6)
Format Single leg or best of N legs
Darts per Turn 3

Phase 1: Number Selection

Before the main game begins, each player must claim a unique number from 1 to 20. To claim a number, a player must hit the double of that number. Bull (25) cannot be selected as a killer number.

Players take turns throwing up to 3 darts per turn. A player's turn continues until they hit the double of an unclaimed number (which claims that number) or until they use all 3 darts without claiming a number. If a player hits the double of a number that another player has already claimed, the throw does not count and the dart is wasted.

Example: Player A throws at Double 16 and hits it. Number 16 is now claimed by Player A. Later, Player B throws at Double 16 — it does not count because 16 is already taken. Player B must aim for a different double.

Once all players have claimed a number, Phase 2 begins.

Phase 2: Playing

In the playing phase, each player throws 3 darts per turn. The objective is to eliminate opponents by reducing their lives to zero, while keeping your own lives intact.

Attacking

To attack an opponent, hit the double of their claimed number. Each double hit removes one life from that opponent. Only doubles count — singles and triples on an opponent's number have no effect.

You can target multiple opponents in a single turn if you hit the doubles of different players' numbers. For example, if Player B owns number 8 and Player C owns number 14, hitting D8 and D14 in the same turn removes one life from each of them.

Defending

To defend, hit the double of your own claimed number. Each hit on your own double restores one life. However, you cannot exceed your starting number of lives. If you started with 3 lives and currently have 3, hitting your own double has no effect.

Elimination

When a player's lives reach zero, they are eliminated from the game. Eliminated players are assigned a finish position based on the order they were eliminated — the first player eliminated finishes last, and so on. Eliminated players no longer throw darts, and their number can no longer be targeted.

Important: Only doubles affect lives. If Player A's number is 16 and someone hits Single 16 or Triple 16, Player A's lives are unaffected. You must hit the double ring of the opponent's number.

Win Condition

The last player with lives remaining wins the leg. The winner is assigned position 1, and all other players are ranked by elimination order.

In a best-of-N-legs format, a new leg resets all players to full lives and returns to Phase 1 (number selection). The starting player rotates with each new leg to ensure fairness.

Strategy Tips

Example Round

Suppose four players have completed Phase 1:

Player Killer Number Lives
Alice 16 3
Bob 8 3
Charlie 20 3
Dana 11 3

Alice throws: D20 (Charlie loses 1 life), S8 (no effect — not a double), D11 (Dana loses 1 life). After Alice's turn, Charlie has 2 lives and Dana has 2 lives.

Related Games

Related Articles

Play Killer on Dartly

Customizable lives, automatic tracking, and full statistics. Free, no download needed.

Play Now