Hit and Beat Darts Rules

Elimination game where players set and chase target scores. Four variants and optional bonus perks to choose from.

Hit and Beat darts game showing target score, player lives, and current throws
Hit and Beat game with target chasing and life tracking

Overview

Hit and Beat — also known as "Chase" or "P\u0159esko\u010dka" (Czech) — is an elimination game built around a simple idea: one player sets a target score and the next player must beat it. Fail to beat the target and you lose a life. Lose all your lives and you're out. The last player standing wins.

The game creates natural drama as targets escalate and players push their luck. It works best with 3 to 5 players, though it can be played with 2 or more. Four variants — Classic, Shuffle, Chase, and Chase Ultimate — offer different levels of unpredictability, and optional advanced settings can layer bonus perks on top.

Game Setup

Setting Value
Starting Lives 3 (customizable from 1 to 10)
Players 2 or more (ideally 3–5)
Format Single leg or best of N legs
Darts per Turn Up to 3 (turn can end early)
Random Order Optional (enables Shuffle, Chase, or Chase Ultimate)

Game Phases

The game alternates between two phases depending on whether a target score is currently active.

Phase 1: Setting the Target

When there is no active target (target = 0), the current player throws darts to establish one:

Setting a target is relatively easy since any scoring dart will do. However, missing all three darts is a costly mistake — you lose a life without anyone even chasing.

Phase 2: Chasing the Target

When there is an active target, the current player must try to beat it (score strictly higher) using up to 3 darts. The turn ends either when all 3 darts have been thrown or when the target has been beaten.

Beating the Target (score > target)

Matching the Target (score = target)

Failing to Beat (score < target)

Target Persistence Across Rounds

The target score carries over between rounds — it does not automatically reset when a new round begins. If the last player in a round beats the target and sets a new higher one, the first player in the next round must chase that target. The target only resets to 0 when a player matches it exactly or fails to beat it.

This persistence is important because it means a high target set at the end of one round can put immediate pressure on the first player of the next round.

Elimination

When a player's lives reach 0, they are eliminated from the game. Eliminated players receive a finish position based on elimination order (first eliminated = last place). Only active (non-eliminated) players continue to participate in subsequent rounds.

The game continues until only one player remains. That player is the winner.

Game Flow Example

A 3-player game with 3 lives each, showing the first few turns:

Turn Player Phase Score Result
1 Alice Setting 45 Target set to 45
2 Bob Chasing 45 60 Beats it — target now 60
3 Carol Chasing 60 38 Fails — loses a life (2 left), target resets
4 Alice Setting 26 Target set to 26
5 Bob Chasing 26 26 Matches exactly — no life lost, target resets

Variants

Hit and Beat offers four variants that change how player order is determined between turns and rounds.

Classic

Players throw in a fixed rotation throughout the entire game. The order never changes, just like most traditional darts games. This is the most predictable variant and recommended for beginners.

Shuffle

After each complete round (every active player has thrown once), the player order is randomly shuffled. This adds an element of unpredictability — you never know who will have to chase a high target next.

Two important constraints apply to Shuffle:

Chase

Uses a continuously shifting queue of the next three players instead of shuffling once per round. After every single turn, the player who just threw drops off the queue and a new player is drawn at random from whoever is not already in it — so the same three names never overlap and nobody is skipped twice in a row without warning. Once three or fewer players remain in the game, the queue stops randomizing and settles into a fixed rotation among them.

Chase Ultimate

Works like Chase, but with the safety rail removed: the next player is drawn from all living players, duplicates allowed. The same player can be drawn again immediately, so it's possible to throw two turns in a row — or to get chased twice before anyone else even picks up a dart. Randomization never settles into a fixed rotation until only one player is left standing, making this the most chaotic variant.

Advanced Settings (Optional Bonus Perks)

Beyond the variant, Hit and Beat has eight optional advanced settings you can turn on when creating a game. All of them are off by default, all are independent of each other, and each works the same way regardless of which variant you picked.

Setting Effect
Penalize Exact Match Hitting the target exactly costs a life instead of just resetting it. Off by default; turning it on makes the game noticeably harder.
Extra Life on Overshoot Beat the target by at least a configurable amount (default 50) and you gain an extra life. There is no cap — your lives can climb above your starting total.
Initial Target to Beat When a player is setting the target from zero, they must beat a configurable floor (default 30) instead of simply scoring above zero. Falling short of the floor costs a life.
Kill Streak Bonus While you're the target setter, every opponent who fails to beat your target counts toward a kill streak. Reach the configured number of kills (default 3) and you gain an extra life; the streak then resets.
Bullseye Bonus Hitting the Double Bull (50) while setting or beating the target grants an extra life.
Chase Streak Bonus Beat the target several times in a row to earn an extra life once you reach the configured streak (default 3). Losing a life resets the streak.
Comeback Bonus Beating or setting the target while on your very last life grants one extra life — once per leg.
Guardian Shield Matching the target exactly banks a shield (up to 2) instead of triggering the exact-match penalty. A banked shield automatically absorbs your very next life loss.

If both Guardian Shield and Penalize Exact Match are turned on, Guardian Shield wins: an exact match banks a shield instead of costing a life, unless you're already holding the maximum of 2.

Starting Player Rotation

In multi-leg matches, the starting player rotates between legs. The first leg starts with the designated starting player, the second leg with the next player in the order, and so on. Random ordering (in Shuffle, Chase, and Chase Ultimate) only happens within a leg, not between legs.

Confirmation Mode

Confirmation Mode is an optional setting you can turn on when creating a game, or toggle mid-game from the top bar. Tapping the dartboard opens a magnified 1.5× overlay showing the segment you hit, its two neighbors, and the Bull — tap the correct segment to confirm the score, or tap outside the overlay to cancel with nothing scored. It's especially useful for confirming a double bull hit when the Bullseye or Guardian Shield bonuses are on the line. Misses are always registered immediately and skip the confirmation step.

Strategy Tips

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Choose Classic, Shuffle, Chase, or Chase Ultimate, with optional bonus perks and customizable lives. No download needed for the web version.

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