Hit and Beat Darts Rules

Elimination game where players set and chase target scores. Three variants to choose from.

Overview

Hit and Beat — also known as "Chase" or "P\u0159esko\u010dka" (Czech) — is an elimination game built around a simple idea: one player sets a target score and the next player must beat it. Fail to beat the target and you lose a life. Lose all your lives and you're out. The last player standing wins.

The game creates natural drama as targets escalate and players push their luck. It works best with 3 to 5 players, though it can be played with 2 or more. Three variants — Classic, Shuffle, and Chase — offer different levels of unpredictability.

Game Setup

Setting Value
Starting Lives 3 (customizable)
Players 2 or more (ideally 3–5)
Format Best of N legs
Darts per Turn Up to 3 (turn can end early)
Random Order Optional (enables Shuffle/Chase variant)

Game Phases

The game alternates between two phases depending on whether a target score is currently active.

Phase 1: Setting the Target

When there is no active target (target = 0), the current player throws darts to establish one:

Setting a target is relatively easy since any scoring dart will do. However, missing all three darts is a costly mistake — you lose a life without anyone even chasing.

Phase 2: Chasing the Target

When there is an active target, the current player must try to beat it (score strictly higher) using up to 3 darts. The turn ends either when all 3 darts have been thrown or when the target has been beaten.

Beating the Target (score > target)

Matching the Target (score = target)

Failing to Beat (score < target)

Target Persistence Across Rounds

The target score carries over between rounds — it does not automatically reset when a new round begins. If the last player in a round beats the target and sets a new higher one, the first player in the next round must chase that target. The target only resets to 0 when a player matches it exactly or fails to beat it.

This persistence is important because it means a high target set at the end of one round can put immediate pressure on the first player of the next round.

Elimination

When a player's lives reach 0, they are eliminated from the game. Eliminated players receive a finish position based on elimination order (first eliminated = last place). Only active (non-eliminated) players continue to participate in subsequent rounds.

The game continues until only one player remains. That player is the winner.

Game Flow Example

A 3-player game with 3 lives each, showing the first few turns:

Turn Player Phase Score Result
1 Alice Setting 45 Target set to 45
2 Bob Chasing 45 60 Beats it — target now 60
3 Carol Chasing 60 38 Fails — loses a life (2 left), target resets
4 Alice Setting 26 Target set to 26
5 Bob Chasing 26 26 Matches exactly — no life lost, target resets

Variants

Hit and Beat offers three variants that change how player order is determined between rounds.

Classic

Players throw in a fixed rotation throughout the entire game. The order never changes, just like most traditional darts games. This is the most predictable variant and recommended for beginners.

Shuffle

After each complete round (every active player has thrown once), the player order is randomly shuffled. This adds an element of unpredictability — you never know who will have to chase a high target next.

Two important constraints apply to Shuffle:

Chase

Uses a queue system with random elements. Similar to Shuffle but with a different threshold — the random ordering applies until a smaller number of players remain, at which point the order stabilizes. This variant offers the most variety in player ordering.

Starting Player Rotation

In multi-leg matches, the starting player rotates between legs. The first leg starts with the designated starting player, the second leg with the next player in the order, and so on. Random shuffling (in Shuffle and Chase variants) only happens within a leg, not between legs.

Strategy Tips

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Choose Classic, Shuffle, or Chase variant with customizable lives. No download needed for the web version.

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